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With thanks to a.o.
Boardgamegeek.com |



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Games
played |
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Baron
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author
Franz Gaudois |
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sponsor
Tilsit |
Mesopotamia
 | author
Klaus-Jürgen Wrede |
 | sponsor
Phalanx Games |
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Augsburg 1520
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author Karsten Hartwig |
 | sponsor
ALEA |
Caylus
 | author
William Attia |
 | sponsor
Ystari Games |
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Summary Baron
A tactical hexagonal tile-laying game for 2 to 5 players
set in the 11th century.
Baron mixes tactic, chance, alliances and treasons.
The medieval landscape is extending throughout the playing time and offers
the players advisabilities to set their knights.
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When a knight is able to be
established, he builds a baronnie and gives
points of honor to his lord, according to the value of the tiles which
surround him. But a baronnie can be destroyed by other knights and can thus
lose a part of its points. The victory is never entirely acquired because
each one wants to get the best sites. Consequently, the play is very
interactive...
It is necessary to adapt and change tactic during the playing time in order
to be victorious. |
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Summary Mesopotamia
Mesopotamia is a progressive game, competing for resource
and living room but without war.
At the centre is the Ziggurat where you must bring 4
sacrifice tokens to win. |

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them you must have sufficient Mana reserved by praying in temples, which
players build. You bring your sacrifices from 4 huts which you build, and
you can breed at an empty hut to increase your people. To build huts,
temples and Mana, you use rocks and timber that you collect from quarries
and forests. Gradually, you build up your clan
and have them do different things. Some stand at temples to pray, some
explore and carry resource, others help build or breed. And when you deliver
a sacrifice, you kill the messenger too, thus needing to breed more.
Good tile placement helps. Obviously not having to
walk far to pick and deliver speeds your game, especially since you need 2
people to build or breed. But the action cards can help a lot, breeding
twins, teleporting resource or opponents huts are powerful cards, and the
mix of landscape including impassable volcanoes makes planning vital.
A high quality produced game with an interesting
locking mechanism for the tiles. Hope this will find its way to other
games.
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Summary Augsburg 1520
The game is about Jakob Fugger, who was probably the
wealthiest man of his time. “Jakob the Rich”, as he was named in his time,
owned so much money that he loaned money to a host of counts and kings.
Often, they were not able to repay him in cash so they awarded him special
privileges, such as trade rights and offices. |
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2
to 5 players ages 12 and up assume the role of the merchants from Augsburg
and try to get what they can - by means of auctions - from the nobility,
thus increasing their wealth and particularly their social status.
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Summary Caylus Once upon a time ...
1289. To strengthen the borders of the Kingdom of France, King Philip the
Fair decided to have a new castle built. For the time being, Caylus is but a
humble village, but soon, workers and craftsmen will be flocking by the
cartload, attracted by the great prospects. Around the building side, a city
is slowly rising up.
The players embody master builders. By building the
King's castle and developing the city around it, they earn prestige points
and gain the King's favor. When the castle is finished, the player who has
earned the most prestige wins the game. |
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