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Baron

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author Franz Gaudois

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sponsor Tilsit

Mesopotamia

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author Klaus-Jürgen Wrede

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sponsor Phalanx Games

 

Augsburg 1520

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author Karsten Hartwig

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sponsor ALEA

Caylus

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author William Attia

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sponsor Ystari Games

 

Summary Baron

A tactical hexagonal tile-laying game for 2 to 5 players set in the 11th century. Baron mixes tactic, chance, alliances and treasons.
The medieval landscape is extending throughout the playing time and offers
the players advisabilities to set their knights.
 

When a knight is able to be established, he builds a baronnie and gives
points of honor to his lord, according to the value of the tiles which surround him. But a baronnie can be destroyed by other knights and can thus lose a part of its points. The victory is never entirely acquired because each one wants to get the best sites. Consequently, the play is very interactive...

It is necessary to adapt and change tactic during the playing time in order to be victorious.

 

Summary Mesopotamia

Mesopotamia is a progressive game, competing for resource and living room but without war.

At the centre is the Ziggurat where you must bring 4 sacrifice tokens to win.

But to deliver them you must have sufficient Mana reserved by praying in temples, which players build. You bring your sacrifices from 4 huts which you build, and you can breed at an empty hut to increase your people. To build huts, temples and Mana, you use rocks and timber that you collect from quarries and forests.

Gradually, you build up your clan and have them do different things. Some stand at temples to pray, some explore and carry resource, others help build or breed. And when you deliver a sacrifice, you kill the messenger too, thus needing to breed more.

Good tile placement helps. Obviously not having to walk far to pick and deliver speeds your game, especially since you need 2 people to build or breed. But the action cards can help a lot, breeding twins, teleporting resource or opponents huts are powerful cards, and the mix of landscape including impassable volcanoes makes planning vital.

A high quality produced game with an interesting locking mechanism for the tiles. Hope this will find its way to other games.

 

Summary Augsburg 1520

The game is about Jakob Fugger, who was probably the wealthiest man of his time. “Jakob the Rich”, as he was named in his time, owned so much money that he loaned money to a host of counts and kings. Often, they were not able to repay him in cash so they awarded him special privileges, such as trade rights and offices.

  2 to 5 players ages 12 and up assume the role of the merchants from Augsburg and try to get what they can - by means of auctions - from the nobility, thus increasing their wealth and particularly their social status.

 

 

Summary Caylus

Once upon a time ...
1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building side, a city is slowly rising up.

The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game.