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The Pillars of the Earth

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author Michael Rieneck/Stefan Stadler

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sponsor Kosmos

Leonardo da Vinci

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author Acchittocca;
Stefano Luperto
Antonio Tinto
Virginio Gigli
Flaminia Brasini

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sponsor daVinci Games

 

Yspahan

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author Sébastien Pauchon

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sponsor Yyy

Origo

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author Wolgang Kramer

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sponsor Parker

 

 

 

 

Summary the Pillars of the Earth

Die Säulen der Erde / The Pillars of the Earth is based on the bestseller by Ken Follett.

At the beginning of the 13th century, construction of the greatest and most beautiful cathedral in England begins. Players are builders who try to contribute the most to this cathedral's construction and, in so doing, score the most victory points.


 

 

Leonardo da Vinci is a “gamers’ game” for 2-5 players by Acchittocca (a team of Italian game designers). It’s a game where you buy resources to create your brilliant inventions in your laboratories. The game revolves around an innovative process where you deploy the same pawns to power your laboratory as to collect the necessary materials, taking turns committing the pawns at the beginning of each round.

 

 

1598. Yspahan the fair becomes the capital of the Persian empire. Thus, being placed at the center of the world, the city enjoys a period of cultural and economic blossoming. The cities and villages of the region intend to take advantage of this expansion. Caravans loaded with goods and jewels set out for the desert, bearing the promises of a radiant future...

The players embody merchants trading with Yspahan. Meaning to take advantage of the coming of the Shah’s supervisor, they score points by placing their merchandise in the right shops, by sending them to the caravan, and by constructing buildings.

 
   

Europe, about 400 CE. Harsh customs rule the day. Five courageous tribes have set out to conquer new lands: the Huns, the Langobardens, the Goths, the Anglo Saxons, and the Vandals. As you seek new settlement areas for your tribe, you'll strengthen it by enlarging clans, establishing or conquering new countries, and building a powerful sea presence. Whoever scores the most points will stand far ahead of others on the tribe leader path and win the game.


 

 

The flow of the game is driven by cards on the one hand (expanding, attacking) and by the movement of figures on the boards on the other (hiking, sailing). The player whose turn it is carries out the following actions in any sequence: expanding, attacking, hiking, sailing. Whoever occupies the final field in a country founds that country and receives points. There are further points in three large tribe evaluations during the game for the largest tribes, control of the seas, and control of the countries.