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This section contanis rules clarifications, tournament specific rules and rules downloads.
General
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Seating is assigned per game, so the starting player is not based on the way described in the rules. Each team concistst out of 4 players: A, B, C and D. Player A of each team will be starting player for Game1, player B will be seated on 2nd spot at the table, etc etc. The second round (Game2), player B of the team will be starting player, player C will be seated on 2nd spot, player D on 3rd spot and player 1 is last player. For Game3 each player C of the team is starting payer and with Game4 the last player (D) of each team is starting player.
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Seat1 |
Seat2 |
Seat3 |
Seat4 |
| Game1 |
player A |
Player B |
Player C |
Player D |
| Game2 |
Player B |
Player C |
Player D |
Player A |
| Game3 |
Player C |
Player D |
Player A |
Player B |
| Game4 |
Player D |
Player A |
Player B |
Player C |
- Game1 = Troyes
- Game2 = Olympus
- Game3 = 7 Wonders
- Game4 = Navegador
- Registration starts at 10:10. First round will start at approx 10:30. Location is conference room Essen (above the restaurant at Hall 11). Normally the doors at the ticket booths open prior 10:00, but the doors to the convetion area will be closed. Instead you can cross the hall to the end (restaurant/stairs). There you can go up to conference room Essen. This way you can come in prior 10:00 and evade the crowd.
- Rules, translation of cards and board pieces may be put on the table as reference for your own convenience. They may not be used as playing pieces, unless you have received approval in advance from the organisation. For example if you are colourblind and can't distinguish between 2 colours of playing pieces, an additional colour can be arranged.
- It is prohibited during gameplay to negotiate with/persuade or influence other players. Though most players just want to give good advice, most of the time this is rather subjective and will benefit their own. You should rely on other players that they judge the gaming situation right and make the best possible move for THEIR own benefit.
- English rules are leading in case of a dispute. and any decision of a referee should be respected.
- No tools (paper - pen, computer, iPAD or whatsoever) may be used to keep track of items which, according to the rules, are secret.
- During gameplay turns will not be retracked if at a later moment a mistake/error occurs (for example the whole table played several rounds and suddenly come to awareness that a rule is misinterpreted, from that point the correct rules will implie, but previous turns will not be corrected)). The simple reason is that it is very hard to retrack turns and in general will lead to disputes. This means that it is your won responsibility that if you believe that a rule is played wrong at your table you should bring it forward. If the whole table disagrees with you and you are still convinced, call in a referee. They are there to sort these things out.
Troyes
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There is a set of 4 bonus cards in the market: the baker, the prior, the banquet and the resistance. We will not play with these cards (not part of the standard game, not provided)
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When activating a card, you must elect a total dice value (sum of eyes) at least equal or more than the activation cost of the card. For example Priest (whitec ard), you should have a total dice value of 3 to be able to activate it. If you do not have the required minumum value, you therefor can not activate the card and in consequence can not place a tradesman (in case you have non on the card)
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Upon activation of a card, you must at least perform the effect once. For example for The Innkeeper. With a yellow dice value 6, you have to at least buy 1 influence point. In result this means that upon activation of this card, you should have 1 Denier available, otherwise you may not activate the card. The payment of Denier should be regarded as part of the activation of the card! A card like The Captain has an effect where you do not have to "pay" additionally to activate it. So upon activation of the card (with dice) you will receive 0 to x victory points.
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A group of max 3 dice can be used to activate a card. The total value of dice may exceed the number of effects a player want to perform (with a minimum of 1, see bullitpoint above)
- Easy to forget: Keep in mind that influence points should be used before countering a black die or before executing an action. You may use influence points and then decide to perform action "pass".
Olympos
| Olympos FAQ |
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It is it allowed to remove the Zeus token from the game by choosing to turn the marker on Olympus to a X in the setup
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Hour glass tokens may be exchanged (ie. If you have a 2-hour glass token, you can swap it if needed into 2x 1-hour glass token)
- Fleeing: to move/flee with the catured token, you still have to pay action points like normal movement.
- EuropeMasters tournament specific rule: at the end of the game when a player has made his final move (or has passed) he removes his time track token and receives the value in prestige tokens. This way it is clear that the player has made his final move.
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- The last field on the timetrack, marked with a X, is the a valid field you may end on. You may not pass this field. This field will grant you 0 points.
- As soon as a player turns over an Olympos card (and activates it), his turn is over. Starting with the player who turned over the Olympos card, each player has to decide to play a destiny-Zeus card or pass. This process continues until all players have passed after eachother. For example player A pass, player B pass, player C pass, player D plays destiny-Zeus card, than players A, B and C have again the option to react by playing a destiny-Zeus card or simply pass.
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- Discovery engineering: only tribe tokens are taken into account. Not the star symbols on destiny cards, discoveries or Athena
- A hour glass token required by playing a destiny card prior moving on the time-track is to be used in the same round to reduce the number of spaces moved. For example: A player chooses the action expansion and conquers a region. As result he receives a resource token. The player now has a majority of these resources tokens and decides to play a destiny card from hand. He receives as bonus the hour glass token. Now the player decides to end his turn by moving on the time-track. He must use the received hour glass token to reduce his movement. Note1: In the FAQ there is clarification posted regarding discoveries. Any bonusses received as result of buying a discovery can not used in the same turn. You move on time-track first before getting the bonus. Note2: A player who has to turn around a Olympus card has the option to play destiny cards from hand before turning over the Olympos card. If one of the bonusses is a hour glass token, this token can not be used to move back on the time-track. also here these acquired hour glass token must be played next round.
7 Wonders
Navegador
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Standard rules will be used, where every player has a King's Privilege at the start.
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EuropeMasters tournament specific rule: After moving a ship, this ship is laid down flat on the board. This way it is easily to recognize which ships already have moved during a players turn. At end of turn, put ships upright again.
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