Mesopotamia-Optional rule 6.2 "played
cards will not return in the game" will be played. The optional rule
(6.1) where
each player gets a card at the start of the game is not being used.
- A pawn carrying a resource or sacrifice can
still support a building action. So 2 pawns, one with a stone and one with
timber can build a hut or temple (if all other restrictoins are being met)
- EuropeMasters tournament
specific rule - End of game - scoring:how to determine 2nd,
3rd and 4th place: 1) First off all you look at the number of offers made (so
number of tokens), in case of a tie 2) the sum of the values on the
sacrificed tokens will be taken into account, if a tie still exists 3) the
amount of mana left over is taken into account and as last tie breaker 4)
the amount of steps the sacrifices are from the Ziggurat. If after all these
steps there is still a tie-breaker the victory points will be shared/divided
like normal.
- A pawn who picks up an offer has to carry
it until he makes the offer at Ziggurat. So if this pawn is teleported, the
offer goes with him (same counts for the resources).
- Standard setup will be used. Players 1 & 4
(green & blue) start from the same tile as players 2 & 3 (yellow & red).
- Teleport card can also be used to "steal" a
stone or timber from a opponent carrying it.
- Stealing of resources. Stealing can be done
only if you have a majority with respect to a single other player and at least a pawn carrying nothing. And you
can steal a resource for each pawn carrying nothing. Example player A has 3
pawns (all carrying nothing), player B has 2 pawns carrying a timber and
a stone and player C has 4 pawns. As player A has a majority in respect to
player B he can steal both timber and stone as he
has 2 (in fact 3) pawns who are eligable to steal as they are carrying
nothing.
- The priest card is not cumulative. It gives
you a +1 mana for a temple (not doubling). So playing 2 priest cards on a
single temple will give a total of 3 (1+1+1) mana, not 4 (1x2x2).
- As soon as an offer is picked up (so moves
from hut to pawn) the hut does not contain an offer anymore and reproduction
could take place at the tile.
- Birth: per 2 pawns and 1 hut there is a
birth. So 4 pawns and 1 hut or 2 pawns and 2 huts only result into 1 birth.
4 pawns and 2 huts result in a birth of 2.
- Building: 2 pawn with 2 timber will build
only 1 hut. 4 pawns with 2 (or more) timber on the same tile can build 2
huts (restrictions taken into account).
- Stones used will move back into inventory
for further usage. They are not removed from the game!
- Expulsion card: resources carried are
dropped on the tile. Offers will move along with the pawn (are not dropped,
same as with huts).
- Erecting a holy place: the rules are a bit
confusing but the tile should be empty: so no other holy places, huts or other
tribes (pawns).
- Offers may be put under your pawn instead
of above as the offers tend to fall down.
- Fertility: you get 2 births for only 1
single hut (so not for all huts where you are having births)
- Expulsion and Teleport card: you MOVE the
playing piece, you are not flying/jumping it to a new location. This means
that the route to the new location must be eligible (and also all conditions
should be met, i.e. a hut should end on a plains tile with max 1 another
hut)
- Land card: this card must be played prior
doing the discovery. So you may not turn a tile for discovery and decide
afterwards (if you do not like the tile) to play the land card.
- A pawn can only perform 1 action during
within phase. For example a pawn in phase 2 who takes part in building a
hut, may not be teleported to another tile and perform there also a hut
building action. The building of huts can be seen as a simultaneous action (this
also counts for giving birth, erecting a holy place or gaining mana). Note
that this only counts within a phase. Pawns are ready for action in the next
phase (for example when you erected a holy place in prior phase)